﻿#region

using Microsoft.Xna.Framework.Input;

using Pob.GameObjects;

#endregion

namespace Pob.CustomEventArgs
{
    public class MenuControlEventArgs
    {
        #region Constructors and Destructors

        public MenuControlEventArgs(MenuItem selectedItem, Keys[] keys)
        {
            SelectedItem = selectedItem;
            Key = keys;
        }

        #endregion

        #region Public Properties

        public Keys[] Key { get; set; }

        public MenuItem SelectedItem { get; set; }

        #endregion
    }
}